Maya: Animation Software

I would always feel that how hard the animators work and how the animations are made. I have gone through the basic research on Internet in which I found one of the good software used for animations that is MAYA. And I would like to share my research on animations. Let us see some of the essential forms of computer animation that use the software called Maya.

Key frame Animation

This is the essential, fundamental form of computer animation. The model is placed in a starting pose or position, and a keyframe is set. Some frames later, another keyframe is set, and the model is moved as desired. This process is repeated as many times as needed. The animation software interpolates the motion needed to move the model smoothly between the keyframes. What this means is that if the animator keys a box, and moves the box across the room in the next keyframe, when the scene is scrubbed or viewed, the box will glide across the floor instead of jumping from frame to frame. This applies to anything in the scene - moving fingers, eyelids, moving lips, etc.

Nonlinear Animation

In Maya, there are two types of clip: source clips and regular clips. Maya preserves and protects a character’s original animation curves by storing them in source clips. Moving, manipulating, and blending regular clips to produce a smooth series of motions for a character is the basis of nonlinear animation. The tool with which you manage all these aspects of a character’s nonlinear animation is the Trax Editor.

Path Animation

A path animation controls the position and rotation of an object along a curve. An object must first be attached to the curve for it to become a path curve. You can also generate motion paths by animating objects using motion path keys.

Skeletons

Skeletons are hierarchical, articulated structures that let you pose and animate bound models. A skeleton provides a deformable model with a similar underlying structure as the human skeleton gives the human body. Just like in the human body, the location of joints and the number of joints you add to a skeleton determine how the skeleton’s bound model or `body’ moves. When you bind a model to a skeleton, it is called skinning. The process of making a skeleton or bones, refining the joints, using IK or FK, putting handles on the joints so animators can manipulate them, and over all making the model ready for animation is called “Rigging”

Skinning

Skinning is the process of setting up a character’s model so that it can be deformed by a skeleton.

Constraints

Constraints enable you to constrain the position, orientation, or scale of an object to other objects. Further, with constraints you can impose specific limits on objects and automate animation processes.

Maya: Software Package used for Animations

Maya is a high-end 3D computer graphics and 3D modeling software package originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Maya is used in the film and TV industry, as well as for computer and video games. Maya is a popular, integrated node-based 3D software suite, evolved from Wavefront Explorer and Alias Power Animator using technologies from both. The software is released in two versions: Maya Complete and Maya Unlimited.

Maya was originally released for the IRIX operating system, and subsequently ported to the Microsoft Windows, Linux and Mac OS X operating systems. IRIX support was discontinued after the release of version 6.5. When Autodesk acquired Alias in October 2005, they continued Maya development. The latest version, 2008 (9.0), was released in September 2007.

An important feature of Maya is its openness to third-party software, which can strip the software completely of its standard appearance and, using only the kernel, can transform it into a highly customized version of the software. Apart from its intrinsic power and flexibility, this feature in itself made Maya appealing to large studios that tend to write custom code for their productions using the provided software development kit. The core of Maya itself is written in C++. Project files, including all geometry and animation data, are stored as sequences of MEL operations which can be optionally saved as a ‘human readable’ file (.ma, for Maya ASCII), editable in any text editor outside of the Maya environment which allows for a tremendous level of flexibility when working with external tools. A marking menu is built into larger menu system called Hotbox that provides instant access to a majority of features in Maya at the press of a key.

Challenging career in the field of animations

Do you have interest in doing something new or experimenting with computers? then I would suggest you to opt an animations related career because there is a wide arena of opportunities in this field to be pursued as a future career. This is probably because computers are considered to be an integral part of the human existence, especially in the developed and developing countries. It has become imperative for every person to have basic knowledge of this interactive machine.

One of the very challenging areas in the computer field, which involves much more creativity, is computer animation. Animation finds its place in many areas but it is most commonly used in the filming industry, where creativity is used to animate the inanimate objects or characters that are created through drawing. With the use of media such as television and the Internet for advertisement and propaganda, animation will find its use not only in the filming industry but also the visual advertisement industry. The two-dimensional and three-dimensional techniques used in animation are being used to create newer and livelier effects by the film makers and television stations to bring about a change in the way television channels or movies are being watched by the people.

As most of us know that animation finds its place in the filming industry and in television but there are several other areas that animation plays a large part in. The biggest scope for animation comes from the gaming industry. The typical roles for people pursuing animation as a career in computers, depending upon their skill sets, includes digital film animator, visual artists, graphics designer, senior animator, web artist or web designer. The basic requisites for animation as a career, apart from knowing the basics in computer education, involve an extraordinary aptitude and amazing versatility in drawing. An individual who enjoys drawing and computers could easily make a successful career out of computer animation. Those animators who obtain a higher level of education are usually the ones who are offered the better positions as they come available.

The career in animation will be more than rewarding for a person that is full of creativity and it offers a true sense of satisfaction when you see how much others appreciate your work.

Animations as one of the modern forms of entertainment

One contemporary example of suspension of disbelief is the audience’s acceptance that Superman hides his identity from the world by simply donning a pair of glasses, conservative clothing, and acting in a “mild-mannered” fashion. Not only is the disguise so thin as to be ridiculous, but also in the TV series, Adventures of Superman, this absurdity was carried to an extreme. Lois Lane and Jimmy Olsen constantly suspected Clark Kent of being Superman, yet when obvious evidence was right in their faces — such as times when Clark was missing his glasses — they never saw the resemblance.

Strangely, while some audience members took issue with the flimsiness of Superman’s disguise, they didn’t take issue with the idea of the existence of a super being whose only weakness was kryptonite. One defending suspension of disbelief might say that flying, along with the rest of Superman’s abilities, is a foundational premise regarding the character, which the audience accepted as part of the deal at the beginning.

Another major example of suspended disbelief was The Flintstones cartoon series. The characters have televisions, cars, telephones, and various appliances that would be powered by electricity in modern society, The show was set in “prehistoric” times and there was no mention of electricity. The “prehistoric” characters were even shown to celebrate Christmas and travel into the future.

Gary Larson discussed the question with regard to his comic strip, The Far Side; he noted that readers wrote him to complain that a male mosquito referred to his “job” sucking blood when it is in fact the females that drain blood, but that the same readers accepted that the mosquitoes live in houses, wear clothes, and speak English.

Flash animation

A Flash animation is an animated film, which is created using Adobe Flash animation software and often distributed in the .swf file format. It can be created in Flash or with other programs capable of writing .swf files. The term Flash animation refers to the file format but to a certain kind of movement and visual style, which, in many circles, is seen as simplistic or unpolished. However, with dozens of Flash animated television series, countless more Flash animated television commercials, and award-winning online shorts in circulation, Flash animation is enjoying a renaissance.

In the late 1990s, when for most Internet users, bandwidth was still at 56 kbit/s, many Flash animation artists employed limited animation or cutout animation when creating projects intended for web distribution. This allowed artists to release shorts and interactive experiences well under 1mb, which could stream both audio and high-end animation. One example is the first episode of The Goddamn George Liquor Program released in 1999, rendered at only 628kb.

Some hallmarks of poorly produced Flash animation are jerky natural movements (seen in walk-cycles and gestures), auto-tweened character movements, lip-sync without interpolation, and abrupt changes from front to profile view. Although Flash is able to integrate bitmaps and other raster-based art, as well as video, most Flash films are created using only vector-based drawings which often result in a somewhat clean graphic appearance.

Flash animations are typically distributed by way of the World Wide Web, in which case they are often referred to as Internet cartoons, online cartoons, or webtoons. Web Flash animations may be interactive and are often created in a series. A Flash animation is distinguished from a Web comic, which is a comic strip distributed via the Web, rather than an animated cartoon.

Today, Flash animations are being more and more widely used in the multi-user community with flash generators and embedded videos in user’s profiles across the Internet. Many popular remakes are appearing over and over again with the growing success in a less pioneered subject. You tubes are popping up over the Internet with google video and myspace video, and flash generators are too numerous to count. Many of the flash generators are now used for webmasters in menu creators but the dynamic lip-syncing flash characters and font to image manipulators are still the most dominant.